- According to the principles of physics, the world consists of electrons, u-quarks, d-quarks and empty space. Once the sounds of the Music Collider have reverberated, the same will be able to be said about electronic music and musical particles (frequency, rhythm, space, categories, aspects, zones). Each participant has the opportunity to declare himself to be a particular particle (category, aspect, zone; proton, neutron, electron...) for a certain period of time, and to fulfill the desire to stage certain forms of collision. Collisions can occur among and between all particles. In this way, there emerges a matrix of desired collisions which the participants and the audience, acting as an orientated aid, can facilitate. The collision matrix serves to coordinate the possible collisions; it is a score which directs the transmission of sounds into the various rooms and spaces of the Stadtwerkstatt (dance floors, communication room...). The venue's interior spaces are assigned specific musical and audio-technical functions and prevailing conditions: observatorium station, collision space, cool-off/warm-up room.